allocator (3C++std) - Tru64 UNIX
Standard C++ LibraryCopyright 1996, Rogue Wave Software, Inc.
NAME
allocator - The default allocator object for storage management in Standard
Library containers.
SYNOPSIS
#include <memory>
template <class T>
class allocator;
DESCRIPTION
Containers in the Standard Library allow you control of storage management
through the use of allocator objects. Each container has an allocator
template parameter specifying the type of allocator to be used. Every
constructor, except the copy constructor, provides an allocator parameter,
allowing you to pass in a specific allocator. A container uses that
allocator for all storage management.
The library provides a default allocator, called allocator. This allocator
uses the global new and delete operators. By default, all containers use
this allocator. You can also design your own allocator, but if you do so
it must provide an appropriate interface. The standard interface and an
alternate interface are specified below. The alternate interface works on
all supported compilers.
THE ALTERNATE ALLOCATOR
As of this writing, very few compilers support the full range of features
needed by the standard allocator. If your compiler does not support member
templates, both classes and functions, then you must use the alternate
allocator interface we provide. This alternate interface requires no
special features of a compiler and offers most of the functionality of the
standard allocator interface. The only thing missing is the ability to use
special pointer and reference types. The alternate allocator fixes these
as T* and T&. If your compiler supports partial specialization, then even
this restriction is removed.
From outside a container, use of the alternate allocator is transparent.
Simply pass the allocator as a template or function parameter exactly as
you would pass the standard allocator.
Within a container, the alternate allocator interface is more complicated
to use because it requires two separate classes, rather than one class with
another class nested inside. If you plan to write your own containers and
need to use the alternate allocator interface, we recommend that you
support the default interface as well, since that is the only way to ensure
long-term portability. See the User's Guide section on building containers
for an explanation of how to support both the standard and the alternate
allocator interfaces.
A generic allocator must be able to allocate space for objects of arbitrary
type, and it must be able to construct those objects on that space. For
this reason, the allocator must be type aware, but it must be aware on any
arbitrary number of different types, since there is no way to predict the
storage needs of any given container.
Consider an ordinary template. Although you may be able to instantiate on
any fixed number of types, the resulting object is aware of only those
types and any other types that can be built up from them (T*, for
instance), as well as any types you specify up front. This won't work for
an allocator, because you can't make any assumptions about the types a
container will need to construct. It may well need to construct Ts (or it
may not), but it may also need to allocate node objects and other data
structures necessary to manage the contents of the container. Clearly
there is no way to predict what an arbitrary container might need to
construct. As with everything else within the Standard Library, it is
absolutely essential to be fully generic.
The Standard allocator interface solves the problem with member templates.
The precise type you are going to construct is not specified when you
create an allocator, but when you actually go to allocate space or
construct an object on existing space. This clever solution is well ahead
of nearly all existing compiler implementations.
Rogue Wave's alternate allocator interface uses a different technique. The
alternate interface breaks the allocator into two pieces: an interface and
an implementation. The implementation is a simple class providing raw un-
typed storage. Anything can be constructed on it. The interface is a
template class containing a pointer to an implementation. The interface
template types the raw memory provided by the implementation based on the
template parameter. Only the implementation object is passed into a
container. The container constructs interface objects as necessary, using
the provided implementation to manage the storage of data.
Since all interface objects use the one copy of the implementation object
to allocate space, that one implementation object manages all storage
acquisition for the container. The container makes calls to the
allocator_interface objects in the same way it would make calls to a
standard allocator object.
For example, if your container needs to allocate T objects and node
objects, you need to have two allocator_interface objects in your
container:
allocator_interface<Allocator,T> value_allocator;
allocator_interface<Allocator,node> node_allocator; You then use the
value_allocator for all allocation, construction, etc. of values (Ts), and
use the node_allocator object to allocate and deallocate nodes.
The only significant drawback is the inability to provide special pointer
types and alter the behavior of the construct and destroy functions
provided by an allocator, since these must reside in the interface class.
If your compiler provides partial specialization then this restriction goes
away, since you can provide specialized interfaces along with your
implementation.
STANDARD INTERFACE
template <class T>
class allocator {
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef T* pointer;
typedef const T* const_pointer;
typedef T& reference;
typedef const T& const_reference;
typedef T value_type;
template <class U> struct rebind;
allocator () throw();
template <class U> allocator(const allocator<U>&) throw();
template <class U>
allocator& operator=(const allocator<U>&) throw();
~allocator () throw();
pointer address (reference) const;
const_pointer address (const_reference) const;
pointer allocate (size_type,
typename allocator<void> const_pointer = 0);
void deallocate(pointer);
size_type max_size () const;
void construct (pointer, const T&);
void destroy (pointer);
};
// specialize for void:
template <> class allocator<void> {
public:
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef void* pointer;
typedef const void* const_pointer;
// reference-to-void members are impossible.
typedef void value_type;
template <class U>
struct rebind { typedef allocator<U> other; };
allocator() throw();
template <class U>
allocator(const allocator<U>&) throw();
template <class U>
allocator operator=(const allocator<U>&) throw();
~allocator() throw();
pointer allocate(size_type, const void* hint);
void deallocate(pointer p);
size_type max_size() const throw();
};
// globals
template <class T>
void* operator new(size_t N, allocator<T>& a);
template <class T, class U>
bool operator==(const allocator<T>&,
const allocator<U>&) throw();
template <class T, class U>
bool operator!=(const allocator<T>&,
const allocator<U>&) throw();
TYPES
size_type
Type used to hold the size of an allocated block of storage.
difference_type
Type used to hold values representing distances between storage
addresses.
pointer
Type of pointer returned by allocator.
const_pointer
Const version of pointer.
reference
Type of reference to allocated objects.
const_reference
Const version of reference.
value_type
Type of allocated object.
template <class U> struct rebind;
Provides a way to convert an allocator templated on one type to an
allocator templated on another type. This struct contains a single type
member: typedef allocator<U> other.
OPERATIONS
allocator()
Default constructor.
template <class U>
allocator(const allocator<U>&)
Copy constructor.
template <class U>
allocator& operator=(const allocator<U>&) throw()>&)
Assignment operator.
~allocator()
Destructor.
pointer address(reference x) const;
Returns the address of the reference x as a pointer.
const_pointer address(const_reference x) const;
Returns the address of the reference x as a const_pointer.
pointer allocate(size_type n,
typename allocator<void>::const_pointer p = 0)
Allocates storage. Returns a pointer to the first element in a block
of storage n*sizeof(T) bytes in size. The block will be aligned
appropriately for objects of type T. Throws the exception bad_alloc
if the storage is unavailable. This function uses operator
new(size_t). The second parameter p can be used by an allocator to
localize memory allocation, but the default allocator does not use
it.
void deallocate(pointer p)
Deallocates the storage indicated by p. The storage must have been
obtained by a call to allocate.
size_type max_size () const;
Returns the largest size for which a call to allocate might succeed.
void construct (pointer p, const T& val);
Constructs an object of type T2 with the initial value of val at the
location specified by p. This function calls the placement new
operator.
void destroy (pointer p)
Calls the destructor on the object pointed to by p, but does not delete.
ALTERNATE INTERFACE
class allocator
{
public:
typedef size_t size_type ;
typedef ptrdiff_t difference_type ;
allocator ();
~allocator (); .
void * allocate (size_type, void * = 0);
void deallocate (void*);
};
template <class Allocator,class T>
class allocator_interface .
{
public:
typedef Allocator allocator_type ;
typedef T* pointer ; .
typedef const T* const_pointer ;
typedef T& reference ; .
typedef const T& const_reference ;
typedef T value_type ; .
typedef typename Allocator::size_type size_type ;
typedef typename Allocator::size_type difference_type ;
protected:
allocator_type* alloc_;
public:
allocator_interface ();
allocator_interface (Allocator*);
void alloc (Allocator*);
pointer address (T& x);
size_type max_size () const;
pointer allocate (size_type, pointer = 0);
void deallocate (pointer);
void construct (pointer, const T&);
void destroy (T*);
};
//
// Specialization
//
class allocator_interface <allocator,void>
{
typedef void* pointer ;
typedef const void* const_pointer ;
};
ALTERNATE ALLOCATOR DESCRIPTION
The description for the operations of allocator_interface<T> are generally
the same as for corresponding operations of the standard allocator. The
exception is that allocator_interface members allocate and deallocate call
respective functions in allocator , which are in turn implemented like the
standard allocator functions.
See the container section of the Class Reference for a further description
of how to use the alternate allocator within a user-defined container.
SEE ALSO
container
STANDARDS CONFORMANCE
ANSI X3J16/ISO WG21 Joint C++ Committee
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